Curated by Alex Zheng
Embark on a thrilling journey with "Elemental Chaos," this show includes four games dealing brilliantly with the ‘chaos’: real-time, multi-task and randomization with their strategic driven mechanics.
Bee Game by mul_dev
Navigate the map with 'point & click movement' as you guide a bee toward light balls, while changing colors swiftly using the color panel. Engage in a dynamic strategy that blends logical inference and rapid reactions. Explore elegance and beauty in a simple, compact design that promises a captivating gaming experience.
Casual Crusade by Antti Haavikko
Delve into the deliberate construction of multiple strategic layers in Casual Crusade. Balance considerations of map shape and bonus box distribution while facing the challenge of navigating and manipulating your card deck. Thrilling gameplay unfolds as you weigh immediate strategy against future outcomes, heightened by the juicy uncertainty of each layer.
Serpentes by Benjamin Soulé
Featured in Frank Lantz's "The Beauty of Games," Serpentes exemplifies cognitive design. Engaging in a deliberate gameplay experience with a randomized rule system that is fast-paced and exciting, the game prompts players to take swift actions while learning, turning the process of internalizing encyclopedic knowledge into an immersive gaming experience.
Tiny Islands by David King
Experience the sensation of Tiny Islands by David King, a captivating blend of map-drawing, rogue-like randomization, and card-building mechanics. Select landscapes strategically, considering each one's quirks, preferences for proximity, or distance. Use a pencil with three chances to draw outlines and shape the islands. An addictive and engaging game awaits.