CURRENT GAMES
We’ll be rotating the games on display, so check back for changes!
A Place To Bury Strangers Pinball
A Place To Bury Strangers Pinball is a custom pinball machine themed around the NYC psychedelic rock band A Place To Bury Strangers and the guitar pedal manufacturer Death By Audio.
Hardware and Electronics: Mark Kleeb& Steve Litt, Software and Programming: Andy Wallace & Dustin Long, Playfield Artwork: Joe Jurewicz, Marquee Artwork: Preston Spurlock, Sound Design: Travis Johnson, Graphic Design: Chris Hernandez, Original Music and Video: A Place To Bury Strangers
Armed & Gelatinous
Armed and Gelatinous is a fast-paced, fun, 4-player fight between blobs in space for supremacy. Players collect weapons, dash about, and rack up wins in a stylish, retro space shooter. Your cabinet comes fully-equipped with multiple game modes, premium hardware, super-secret easter eggs for your more dedicated players, and every convenience that the 21st century can provide. Your players will compete for hours vying for position as the top blob in your arcade.
Black Emperor
Bumblebear’s Black Emperor combines their love for classic action arcade games with Japanese psychedelic rock and the Bosozoku motorcycle culture of the 70's.
Hardware & Electronics: Bumblebear Games, Game: Tomás Vicuña
Byte Ball
Byte Ball is a 4-player competitive game of precision. Try to out-speed and outwit your friends using power-ups and barriers to pass a ball around a vapor-wave arena. Take your friends out out one by one to become the champion on this custom cocktail arcade cabinet
Cabinet + Game by:
Philip Cadoux: https://www.cadoux.tech/
Dhemerae Ford: https://www.dhemeraeford.com/
Alan Winslow: https://www.alanwinslow.com/
Cakefoot
Cakefoot is a challenging, single-button dodge 'em up on rails. Pilot a walking cake – hold to accelerate, let go to drift back – and survive against all odds.
Game by ohsqueezy
Cabinet by Mark Kleeb
DreamboxXx
The DreamboxXx is a collaboration between Death By Audio Arcade and the now defunct underground queer performance venue Dreamhouse run by The Spectrum. It was built by Kyle Magocs and Mark Kleeb in 2018 using materials from the venue itself. Together, DBAA x Dreamhouse commissioned new original custom-made arcade games from local LGBTQ designers and developers. These include:
A Day at the Beach by Nicole Leffel
Arpongi by Ayla Myers
Conspiracy Theories About Myself by Juno Morrow
Dream Hard by Robert Yang
Local Informant by Haitham Ennasr
Orbtown by Juno Morrow and Josie Brechner
Queer Space by Eddie Cameron
Raunchy Feast XXX by Fernando Ramallo
Safe Space by Elana Bell Bogdan
The bundle of games is available to purchase on itch.io and you can read more about the project in Andy Wallace's thorough write-up
Cabinet presented by Arcade Commons
Dyebreaker
Dyebreaker is an "air hockey platformer" inspired by screen print poster art! It's a chaotic and physical team sport with up to four players vying to dye -- scoring goals paints the arena in your team's color, covering the whole stage wins the round, and winning the round adds a layer of paint to your team's unique screen print poster. First art wins!
Read more and order your own cabinet on the Dyebreaker website.
A game from Running Jump. Game design and development by Walt Mitchell. Character and visual design by Ramsey Haefner. Music and sound by D.D. Curry. Cabinet design and fabrication by Matt Fry
Foiled!
Foiled! is a two player arcade game inspired in equal parts by Nidhogg, Super Meat Boy, and Smash Bros. Only for arcades, Foiled! features high-flying acrobatics and lightening fast swordplay.
Game by Gabe Cuzzillo; Cabinet: Charles Pratt
Untitled (Frog Game)
This game featuring a frog and fly is a remake of Andrews' cult classic autobiographical 2017 game Dog Mt Frog. Originally it was made a year late for the Glorious Trainwrecks game jam Slice of Life 2016. The new game removes the previous real world framing and original web/phone context, but includes a fresh and consistant graphical style, high score innitials, more complex fly AI, and other small misc. changes. The most notable change is instead of pressing a button once to unleash a tongue, the player can now hold down the button to extend a tongue and release it to cancel the interaction. This new version is sound tracked by a midi version of Deaftone's song Change (In the House of Flies). Updates have been on a semi-frequent schedule since 2023.
https://www.glorioustrainwrecks.com/node/10801
Fútbol Forever
Long after the purge of Earth, humanity holds the pieces of its destroyed culture tightly. Now, on the brink of extinction with no home to return to, humanity must redefine itself. Though they need not start from scratch. They have a piece of Old Earth that could never be destroyed or taken away. They have the glory and the pride of the old world to help shape their future. They have Fútbol.
Game by Michael Kahane; Cabinet: Kyle Magocs
Hoverburger
Delve into the world of HOVERBURGER, Earth's last and best hope to divert the galactic rampage of the cosmic menace known only as the Space Ram!
Witness the newest arcade game from ROBYSOFT in which you must weave, drift, zig and boost your way through a new subterranean sector generated every week. Grab as many bonuses and powerups as you can before the Space Ram smashes through the sector, and you! Now available in arcade form at Wonderville in Brooklyn, NY.
Presented by ROBYSOFT.
Interested in a HOVERBURGER cabinet? Drop us a line at hello@robysoft.io!
Concept and Development by Nick Santaniello. Art and Design by Chris Hernandez. Cabinet design and fabrication by Matt Fry. Special thanks to Dustin Long. Trailer by Rody Pietro.
Icarus Proudbottom’s Typing Party
Icarus Proudbottom's Typing Party is the world's first local multiplayer typing game.
Two keyboards, one computer. Grab a group of friends and have a Typing Party!
Game and Cabinet by Holy Wow Studios
Killer Queen
Killer Queen is the world’s only 10-player strategy arcade game. It’s easy to learn--each player has only one button and one joystick -- but the game is infinitely replayable.
Game and Cabinet by Bumblebear Games
KungFu Kickball
KungFu Kickball is a team based platform fighting sports game where the best ball-kicker wins. Punch, kick, and headbutt your way across the field to slam the ball into your opponents’ bell and rack up points!
Cabinet Fabrication: Kyle Magocs, Allen Riley and Mark Kleeb; Game Designer: Jonah Wallerstein; Music: John Fio; Environment artist: Juno Mendiola
Line Wobbler
Line Wobbler is a one-dimensional dungeon crawler game with a unique wobble controller made out of a door-stopper spring and a several meter long ultrabright LED strip display. The entire game runs on an arduino, including sound, particle effects and 60+fps.
Game and hardware by Robin Baumgarten.
Massive
Massive is being featured at All Night Skate for a short residency! It will be back at Wonderville in the future!
MASSIVE is an arcade game about the transfer of matter between the environment and the players. The goal is to transfer the most matter to your goal by absorbing it from your opponent and collecting free-floating nuggets.
Cabinet by Matt Fry
Game by Matt Fry and Nick Santaniello
Music by Devin Curry/Grand Atrium
Nidhogg 2
The wurm has returned and it must feed! Shed your garments and paint the walls with the flesh of your enemies, for only one can be worthy of sacrifice.
The rules are simple. Reach the other side and kill anyone that stands in your way. Deftly parry and rend their throats, riddle their bowels with arrows, or squish their brains between your toes. The wurm cares not for chivalry.
Sequel to the indie hit of 2014, Nidhogg 2 builds upon the award-winning gameplay of its predecessor with new weapons to wield and levels to master, head-to-toe character customization, and the captivatingly grotesque art of Toby Dixon.
And, with music from artists including Mux Mool, Geotic, Doseone, Osborne, and Daedelus, Nidhogg 2 has a soundtrack so good that even the menu screens are awesome.
Cabinet by DSM Arcade
Nothing Good Can Come of This
Two people are trapped in a featureless room. After waiting in near-silence, a loaded gun drops from a hole in the ceiling, falling between them. What is this supposed to mean? What happens next?
Nothing Good Can Come of This is a minimalist local multiplayer game based around the struggle for control of a deadly weapon.
Hardware and Electronics by Mark Kleeb and Michael Consoli
Particle Mace
Particle Mace will make it’s debut at Nitehawk Cinema in the near future for a short residency! It will be back at Wonderville in the future!
PARTICLE MACE is a game by Andy Wallace about defending yourself in a hostile universe by swinging particles into enemies.
PARTICLE MACE is a game about capturing the thrill of classic arcade games with a new, physics based mechanic
PARTICLE MACE is a game about trying not to die, but that's impossible.
Game by Andy Wallace, cabinet by Death by Audio Arcade
Phil D. Basket
by sTo Len
Phil D. Basket, originally illustrated by Alphonse Normandia, is a 1960s cartoon character that was created by the Department of Sanitation and the Citizens Committee to Keep New York City Clean as part of an anti-litter campaign to help promote the proper disposal of trash in waste baskets. I became obsessed with the history of this character and found old pamphlets, posters and photographs depicting large scale sculptures of Phil all over the city. Along the way, I found a 16mm film can labeled “Phil D Basket” and promptly digitized it, discovering an amazing animated spot that was used on television in the mid-60s. In it, Phil runs around town with a litter basket catching trash that people toss about the city. This gave inspiration for a video game idea that allows you to be Phil and catch the trash that residents throw out of their apartment windows.
As part of my exhibition SAN TV at the Museum of Moving Image, I collaborated with the education department to design this Phil D. Basket–inspired game. Visitors to the show were able to add to the game by digitally drawing new trash items that would later be inserted. This version went on to get his own specialized arcade cabinet featured in another exhibition, Sign Language, and continues to tour.
The game is playable online in a desktop version HERE
Cabinet by Mark Kleeb
PICO-8 Gallery: Sushi Belt
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. It feels like a regular console, but runs on Windows / Mac / Linux.
The PICO-8 arcade cabinet at Wonderville was built by Mark Kleeb and showcases a different game every 3 months.
Current Showcase: Sushi Belt by Munro Hoberman
Sushi belt is the premier high speed conveyor cooking game! Roll your mat out and grab a friend or make a new one over this 1 to 2 player sushi-em-up! Get that plate on the belt, the customers won't wait forever! Featuring: 14 totally accurate recipes, high scores for clout, 4096 pixels, and somewhat more!
"It's like Overcooked but chiller!" -100% real playtester review
"Why do I keep making poop?" -90% real playtester review
"I could really go for sushi right now!" -105% real developer review
To submit a game for consideration for our Pico-8 arcade cabinet, please fill out this form:
tinyurl.com/Pico8CabinetSubmission
See a list of all previous Pico-8 residencies here:
wondervilleprojects.org/programs/residencies
Powerboat Italia '88
Powerboat Italia ‘88 is being featured at the Windjammer in conjunction with Footlight Underground in Ridgewood for a short residency! It will be back at Wonderville in the future!
POWERBOAT ITALIA '88 is a frenetic speedboat racing game that combines old-school button mashing with precision maneuvering and timing.
Up to 4 powerboaters storm their way toward the prospect of supreme victory and unending fame by boosting over hurdles, snagging powerups, and blocking the paths of their rivals.
It's a true test of endurance... and a measure of just how far you'll go to win.
Slam City Oracles
Slam City Oracles is being featured at Lo-Fi Bar in Prospect Park for a short residency! It will be back at Wonderville in the future!
Slam City Oracles is a rambunctious, riot grrrl, Katamari-meets-Grand Theft Auto physics game, in which you and a friend slam onto the world around you to cause as much chaos as possible in two minutes. With a rollicking riot grrrl-inspired mechanic designed and programmed by Jane Friedhoff, bright and adorable art by Jenny Jiao Hsia, and an upbeat soundtrack by Brooklyn-based, women-fronted rock band Scully, Slam City Oracles is a gleeful, delightful slam-em-up.
Speglar
In the intergalactic sport of Speglar, pilots ricochet bullets using mirrors scattered throughout the arena to take out their opponents in chaotic yet competitive matches. When cornered, deploy your shield to reflect your enemies' bullets right back at them. Sit back and enjoy frantic and fun casual games, or deep-dive into the mechanics and become a true Speglar master.
Game by Dexter Gramfors
Cabinet by Gus Boehling and Mark Kleeb
Super Sharp Birds
Super Sharp Birds is being featured at Nitehawk Cinema in Prospect Park for a short residency! It will be back at Wonderville in the future!
Super Sharp Birds is a one-button video game about birds that are sharp.
Birds never stop running forward, and only turn when they hit a wall.
Birds that collect the most hypercubes are considered the sharp and handsome.
Birds that collect the least hypercubes are considered dull and uninspiring.
Game by Neil Sveri
Cabinet by Steve Faletti, Chris Hernandez, and Dustin Long
Tough Love Arena
Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play! Designed to be a gentle on-ramp to the genre, Tough Love Arena has all the core tools and concepts of a traditional fighting game but without the usual execution requirements. This allows beginners and experts alike to jump in and immediately enjoy the fundamentals like spacing, punishing, and conditioning your opponent. Grab a friend and give them some Tough Love today!
Play online now at toughlovearena.com
Game by M Paul Weeks and Amy Xu
Cabinet design and fabrication by Steve Faletti and Mark Kleeb
Trapped In Here With Me
By James Korin
Trapped In Here With Me is a ⚡️lightning fast⚡️ arcade shooter. Fight endless waves of enemies inside a circular world that is always shrinking. Collect the gems dropped by enemies to restore the world to its full size. Don't let them box you in!
Game - James Korin UI Design - D1337 Music/SFX - Jackson Roe
VIDEOFREAK
VIDEOFREAK is being featured in the lobby of the Museum of the Moving Image in Queens for a 6 month residency! Check it out next time you visit!
VIDEOFREAK is a video art arcade game.
Playing the game involves manipulating live analog video feedback and audio effects that are built into the console.
The game features videosynth visuals and analog electronic music generated using a Hearn Videolab, Jones Colorizer, and Doepfer modular system at Signal Culture in Owego, NY in January 2016.
Game design and video electronics by Allen Riley; cabinet design and construction by Mark Kleback; cabinet artwork by Tim Fite.
Volleygon
Volleygon is being featured at the KCBC Tap Room in Bushwick for a short residency! It will be back at Wonderville in the future!
VOLLEYGON is a raucous 2-on-2 anti-gravity showdown where geometric shapes flying through space take center stage! Utilize the ceiling and floor to bounce, lob, and smash the ball into your opponent's zone! Just be careful as the ball can change gravity on a whim, and so can your opponents!
Game and cabinet design by Nick Santaniello, cut and assembled by Southside Design & Building. The art on the sides of the cabinet and the console and marquee were printed by Duggal Graphics.
Waxwing
Waxwing is a 2-person co-op lightgun game. Fire flames with your partner to guide Icarian avatars to their non-destinations without dying. Complete constellations before your final confrontation with the Sun.
Cabinet and game by Common Opera: Gus Boehling on Art, Cabinet Fabrication; Lillyan Ling on Music, Level Design; Ben Sironko on Programming, Game Design.
Advisor/Construction Support: Mark Kleeb
Lightgun Technology: Andy Sinden of Sinden Lightgun
Controller Fabrication: Jacob Turetsky
Made possible with support from Arcade Commons and funding from the Brooklyn Arts Council
WeatherSys Admin
WeatherSys Admin is a multi-cab of games that utilize the open weather API to integrate realtime weather data into their games!
Featured developers:
Cloud Gobblers by EMMA Technology Cooperative
Gravity Cylinder by Joe Burns / Saga City Games
Weather or Not by Carpet Dime Studios
Tango by Coswag & Runpril
Turkey Extinction Accelerator Program by Kenji Jones
Meteor Monsoon by Nick Santaniello / ROBYSOFT
Cabinet Design and Construction:
Alex Panait
Rody Prieto / Heavy Dreams Designs
Steve Faletti
Made possible with support from Arcade Commons and funding from the Brooklyn Arts Council
Wondercab Residency: Waddle Throttle
The Wondercab is a custom arcade machine showcasing local indie games for 3 month residencies. On the sides of the Wondercab are the names of supporters and Kickstarter backers from the Wonderville campaign in 2019.
The Wondercab arcade cabinet was built by Mark Kleeb and Jon Stokes and was originally Crystal Brawl from 2013 - 2020. It was converted to the Wondercab in 2020 by Chris Hernandez.
Current Showcase: Waddle Throttle
By Jason Corace
Waddle Throttle is a fast-paced mashup of figure skating, sumo wrestling, and bumper cars. In this game, you take on the role of penguins battling for dominance over each level's floating ice sheets. Compete against your rivals by bumping them off, utilizing power-ups, and gobbling up fish to grow bigger. There are three ways to win: survive to the end of the round with the most health, eliminate all other players, or eat ten fish and stay on your ice sheet without being knocked off.
To submit a game for consideration for the Wondercab, please fill out this form:
tinyurl.com/WondercabApplication
See a list of all previous Wondercab residencies here:
wondervilleprojects.org/programs/residencies