The Unity Game Engine has emerged as the industry standard for building video games both in 2D and 3D as well as in VR. In this workshop, you'll learn how to navigate the Unity Game Engine, from world building to collision detection to spawning objects. By the end of the day, participants will develop a simple game that can be exported to run on any platform.
Instructor:
This class is taught by Mark Kleback, a Brooklyn-based fabricator and game developer who specializes in building arcade cabinets for indie games.
MORE DETAILS:
Schedule
Saturday: Unity game development
9:30 -10am: optional setup verification (to check your laptop is up and running and you have the right programs installed)
10am - 1pm: workshop
1pm-2pm: lunch break
2pm - 5pm: workshop
Prerequisites
This workshop is aimed at students with basic computer proficiency. Though Unity is a visual programming environment, we will be doing some coding in C# and in the Arduino software, but no prior programming experience is necessary.
Materials
We will need to program the hardware over USB, so please bring a laptop with a USB port or an equivalent adapter and a charger.